DEVBLOG
Last updated
Last updated
Y2O LABS | unrealracing.co
iOS Responsive/Mobile Testing Process [Safari]
Primary sketch of SAIBANOMI KAORI Gen.C/Class 3/5 [450 units] and production process
Today the first armor of the warrior of the racing front is ready. And our team already had to run it in combat conditions.
Phygital NODE XLT NETWORK. A node is a subject for distribution of URX. Distribution occurs daily in the form of transactions. The node exists both physically and as an NFT. More about NODE / Component references:
In progress UI/UX [Technical Design] build PROTOTYPE PHASE 01 getting ready for the closed test. WEBGL 60 FPS. See the roadmap
Gives out 60 FPS in your browser window. And all this without installing applications, crutches and other dances with a tambourine. Just a direct link starts the match! The latest technologies and talents are doing their job, and the fast blockchain allows you to really get pleasure and entertainment in real-time. Follow the blog and stock up on URX, XLT, URD. And most importantly, don't miss the first batch of NFT-cars. Vehicle supplies and space are severely limited.
The second car of a phenomenal project Unreal Racing 2035 – Buzzard Brawler MK.2! Sales start very soon, follow our news!
Developing (porting) the sound engine has been started. For a more complete immersion in the gameplay and an accurate transfer of the nature of the vehicle, we are faced with the task of selecting, mixing and placing many sounds in the overall soundstage. You also need to strike a balance between sound quality and performance.
The sound designer of UNREAL RACING joined the team and started working on the project. Works with a soldering iron in Y NODE.
Another delicious rendering of our Metzger! We fine-tuned the materials, set up the light and set up the post-effects. And this is a "live" render from the phone at 60 FPS!
In the midst of New Year's Eve, when snowflakes fall on your face and your cheeks are blown by a frosty wind, you may be surprised to notice how a strange gray fog gradually rolls in front of your eyes, and, like a light nap, it replaces the falling snow with something gray and covered with cracks. ... Before burning eyes, weary of waiting, cracked asphalt appears against the backdrop of mountains. So dear community! We are glad to inform you that this week the first successful tests of the location of the race with the introduced game mechanics have passed. In the current development – FPS optimization, refinement and optimization of texture shaders.
HUD integration, basic stage lighting setup and implementation of the first location into the prototype has begun. Building an internal roadmap to Alpha. Implemented Metamask Connect.
The process of preparing a vertical slice Unreal Racing. Debugging rigging and client-server interaction. The tech demo runs at 60 FPS in a browser. In this phase, the team does not integrate textures, lighting, and only works on fundamental tasks.
Deployed server, Socket IO / JAVA. Assembled client-server prototype
Concept art of the first three sectors, the first pack of characters for generating custom NFTs.
Basic UNREAL RACING scenario. Foundation laid Lore (story) The story will evolve throughout the development of the project until the release of the BETA-version.